The presentation will cover basic tools and concepts for designing and developing virtual reality applications for the Meta Quest 3 headset. We will also touch on the research and data behind the tools and ways to integrate these tools and applications into the classroom and workplace training environments.
New teachers don't struggle because they lack effort or care. They struggle because no one teaches them how to survive the emotional and structural realities of the job. This session is designed for early-career educators and those who support them. Drawing from classroom experience and the forthcoming book Surviving Your First Years of Teaching, this presentation explores the often-unspoken emotional challenges of year one and beyond, alongside the classroom foundations that actually make teaching sustainable. Participants will examine common myths about natural teachers, the hidden causes of burnout, and the emotional load that comes with managing students, systems, and expectations. From there, the session shifts into high-yield strategies: practical classroom structures, routines, and decision-making frameworks that reduce stress, improve student engagement, and protect teacher longevity. Attendees will leave with a clearer understanding of why the first years feel so destabilizing, along with concrete tools they can apply immediately to create calmer, more effective classrooms that last.
Learn how to incorporate a variety of Creative Digital Arts (CDA) events from STLP into your Graphic Design classroom. Lesson plans, curriculum, and examples will be provided during this session.
I am a National Board Certified Media Arts Teacher (Graphic Design Pathway) at Bryan Station High School in Lexington, KY. I have 21 years experience teaching. I am the CTE Department Chair for my school as well as the Yearbook Advisor and an Athletics Game Manager. Feel free... Read More →
This session is designed to support Kentucky educators as they prepare for the upcoming Artificial Intelligence (AI) pathway rollout in 2027–2028. As a member of the AI standards writing committee and the first teacher to pilot the AI pathway, the presenter will share insights into how pathway standards are being translated into instructional planning, curriculum selection, partnerships, certification alignment, and classroom-ready resources. Participants will explore curriculum materials aligned to Kentucky's AI pathway standards and learn about practical AI tools that can be responsibly integrated to support teaching, learning, and student engagement regardless of prior AI experience.
Learn to develop and practice hands-on computer science projects that effectively teach problem-solving through abstraction. This session introduces foundational concepts developed by John DeNero and UC Berkeley faculty for their introductory CS course (CS61A), combined with practical strategies for classroom integration and validation from industry partners. Facilitated using Python, this workshop is designed for CS educators comfortable with or highly interested in function design and object-oriented implementation. Participants should bring a laptop equipped with a development environment (such as VSCode), though paper algorithms are also welcome.