This session brings together educators and industry partners to share insights from the KINETIC Teacher Externship Experience. Teachers and industry leaders will discuss what they learned from working alongside one another, how industry practices are informing classroom instruction, and how these partnerships are strengthening career pathways. Attendees will gain practical takeaways for building authentic, workforce-aligned learning experiences.
This working session is designed for educators and leaders actively engaged in Computer Science standards revision. Participants will receive an overview of the new National Computer Science Standards and examine what has changed, what remains consistent, and why these shifts matter for classrooms and programs. The session will focus on key updates related to emerging technologies, equity, and real-world application, with guided discussion on implications for curriculum, instruction, and pathway alignment.
We will introduce free curriculum for instructors to teach EMG (electromyography), neuroscience, AI and coding. Participants will also explore meaningful, hands-on projects powered by affordable, industry-derived hardware, nurturing transferable skills and preparing students for career readiness.
Theres never been a more exciting and empowering time to be a creator. Real-time technology is an innovation set to transform the world we live in and with Unreal Futures, students will learn how to recreate real-life projects produced by industry leaders in a variety of fields using Unreal Engine. This learning series prepares students for the new world by providing them with real-world skills using industry-standard tools. Demand for real-time skills is outpacing the market by 600%. Game engines are no longer just for making games.Attendees will learn about interactive 3D and real-time technology and how it is powering the future. The Unreal Futures: Careers in Real Time learning series takes students behind the scenes of industries that are using game engines and how its use is transforming their workflow and making space for innovation and creativity. Learn about the many industries that have taken to using a game engine to make everything but games, and what that means for students and their role in the metaverse.
I'm the Director of Secondary Education at Epic Games. In this role, my mission is to support organizations and educators in adopting Epic tools in the secondary classroom to prepare students for careers in emerging technology. Prior to Epic, I was a public school teacher for 28 years... Read More →